Social interactions are annotated using a dedicated annotation tool. The following annotations are made, for each child:
Commonly observed social dynamics are mapped to these constructs. For instance, a sequence during which a child appears to be bored is annotated as passive; an annoyed child would be frustrated, and the child being annoying can be labelled as exhibiting an adversarial behaviour.
Other example include: a gentle hand grabbing would be assertive vs a not-so-gentle hand grabbing that would be adversarial; manipulative or bossy behaviours are labelled as assertive; when children laugh together, they exhibit a pro-social attitude, etc.
We detail hereafter the exact meaning of these categories.
|goal-oriented||purposeful play, implicit action planning, structured play|
|aimless||unstructured play, silly play|
|adult seeking||ask question, seek approval|
|no play||does not perform any obvious activity|
Note that structured play might or might no be be on topic: a structured activity unrelated to the offered touchscreen/drawing activity should still be labelled as goal-oriented.
|onlooker||child looking at the other for a prolongated period of time, without engaging|